P+ - Diddy Kong - Subaction - SpecialAirSJump
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Stats
IASA: |
None |
Hitboxes active: |
6-19 |
Subaction Index: |
0x1da |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xd6 |
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0 |
1 |
Grab |
set action: 0xd6 |
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Scripts
Main
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SoundEffect1(2140)
- SoundEffect1(5269)
- SoundEffect1(5313)
- LedgeGrabEnable(Disable)
- SetAirGround(0)
- AsyncWait(5.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 1.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 6.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(19.0)
- DeleteAllGrabBoxes
- AsyncWait(23.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(25.0)
- LedgeGrabEnable(EnableInFront)
- FrameSpeedModifier { multiplier: 0.4, unk: 0 }
GFX
SFX
Other
- AsyncWait(0.0)
- Rumble { unk1: 13, unk2: 0 }